The first three courses were planned, developed and launched in just 4 weeks.
Rhubarb worked closely with BT to create a new way for Barefoot to reach their learners at home and in the classroom. A hybrid between some of Barefoot's existing offline material and our own creative input emerged that has since been nominated for 'Best learning game' at the Learning Technologies Awards 2020 .
Each module was centered around teaching a particular computing concept. We introduced new terms, highlighted their importance, and tested learners frequently throughout. Custom analytics showed how far learners progressed, giving us key data for reporting on the impact of the project.
Extra challenges across the lessons vary from cracking intercepted WW2 codes with a cipher to blowing up asteroids while using variables to keep score. These keep learners engaged when introducing new information and encourage them to continue.
In-house illustrations coupled with voiceovers breathe life into the modules.
These characters lead the learner on a journey through the content.